﻿using System.Text.Json.Serialization;
using FF14TreasureDiggingTool.DataAccess.Enums;

namespace FF14TreasureDiggingTool.DataAccess.Models;

public class RouteOption
{
    [JsonIgnore]
    public Guid Id { get; set; }
    [JsonIgnore]
    public Guid FloorInfoId { get; set; }
    public FloorInfo FloorInfo { get; set; }
    public string EnemyType { get; set; }
    public DoorPosition DoorPosition { get; set; }
    public bool IsSelected { get; set; }
        
}